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	<title>Comments for Tyler Forsythe&#039;s Blog</title>
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	<link>http://tylerforsythe.com</link>
	<description>This blog is the game development outpouring of Tyler Forsythe</description>
	<lastBuildDate>Mon, 13 Feb 2012 05:12:14 +0000</lastBuildDate>
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		<title>Comment on Learning XNA 2d Engine IceCream With 1945 Demo Project by Tyler</title>
		<link>http://tylerforsythe.com/2012/02/learning-xna-2d-engine-icecream-with-1945-demo-project/#comment-51</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Mon, 13 Feb 2012 05:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://tylerforsythe.com/?p=91#comment-51</guid>
		<description>Hi Derek,

If you only have one year to learn about game programming, you&#039;ll do a lot more with XNA in C#. Unless you&#039;re extremely proficient in C++, you&#039;ll spend more time wrangling with the language and its common pitfalls than you will with C# pitfalls.

If your goal is to make some simple games to learn something about game design, then XNA and C# are the fastest ways to do that. If your goal is to gain experience that might get you a job at a major game studio, C++ and DirectX /may/ be a better use of your time (be sure to research your target studio(s) first!).

Unfortunately, like many questions, the answer to this one is: it depends. If you get more specific with your intentions, I can give you better insight.

Thanks, talk to you soon!</description>
		<content:encoded><![CDATA[<p>Hi Derek,</p>
<p>If you only have one year to learn about game programming, you&#8217;ll do a lot more with XNA in C#. Unless you&#8217;re extremely proficient in C++, you&#8217;ll spend more time wrangling with the language and its common pitfalls than you will with C# pitfalls.</p>
<p>If your goal is to make some simple games to learn something about game design, then XNA and C# are the fastest ways to do that. If your goal is to gain experience that might get you a job at a major game studio, C++ and DirectX /may/ be a better use of your time (be sure to research your target studio(s) first!).</p>
<p>Unfortunately, like many questions, the answer to this one is: it depends. If you get more specific with your intentions, I can give you better insight.</p>
<p>Thanks, talk to you soon!</p>
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		<title>Comment on Learning XNA 2d Engine IceCream With 1945 Demo Project by Derek Z.</title>
		<link>http://tylerforsythe.com/2012/02/learning-xna-2d-engine-icecream-with-1945-demo-project/#comment-50</link>
		<dc:creator>Derek Z.</dc:creator>
		<pubDate>Fri, 10 Feb 2012 19:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://tylerforsythe.com/?p=91#comment-50</guid>
		<description>Hello, I&#039;m a computer science student with one more year of college left (give or take) and I&#039;ve decided to learn game development on my own since Computer science really doesn’t teach you anything about game dev.

I&#039;m just getting started with game programming, still learning the basic concepts of how you set up a game engine. Would it be better for me to start with C++/DX or C#/XNA?

I know C++/DX is more detailed and advanced, and obviously if I learned that then XNA would be easy... However I&#039;m on a one year time limit and would like to learn it ASAP.

If I learn XNA, would learning C++/DirectX become much easier?

I&#039;m not *extremely* advanced in ether C++ or C#, but I know them both pretty well.</description>
		<content:encoded><![CDATA[<p>Hello, I&#8217;m a computer science student with one more year of college left (give or take) and I&#8217;ve decided to learn game development on my own since Computer science really doesn’t teach you anything about game dev.</p>
<p>I&#8217;m just getting started with game programming, still learning the basic concepts of how you set up a game engine. Would it be better for me to start with C++/DX or C#/XNA?</p>
<p>I know C++/DX is more detailed and advanced, and obviously if I learned that then XNA would be easy&#8230; However I&#8217;m on a one year time limit and would like to learn it ASAP.</p>
<p>If I learn XNA, would learning C++/DirectX become much easier?</p>
<p>I&#8217;m not *extremely* advanced in ether C++ or C#, but I know them both pretty well.</p>
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		<title>Comment on PSA: If the &#8216;Export Template&#8230;&#8217; File Menu Option Isn&#8217;t Available in Visual Studio 2010 by Jazlyn</title>
		<link>http://tylerforsythe.com/2011/10/export-template-visual-studio-2010/#comment-17</link>
		<dc:creator>Jazlyn</dc:creator>
		<pubDate>Fri, 28 Oct 2011 22:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://lonecone.com/?p=17#comment-17</guid>
		<description>Kick the tires and light the fires, problem officially soevld!</description>
		<content:encoded><![CDATA[<p>Kick the tires and light the fires, problem officially soevld!</p>
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		<title>Comment on About by Welcome! &#124; TylerForsythe.com</title>
		<link>http://tylerforsythe.com/about/#comment-5</link>
		<dc:creator>Welcome! &#124; TylerForsythe.com</dc:creator>
		<pubDate>Sun, 16 Oct 2011 21:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://lonecone.com/?page_id=2#comment-5</guid>
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		<title>Comment on PSA: If the &#8216;Export Template&#8230;&#8217; File Menu Option Isn&#8217;t Available in Visual Studio 2010 by IceCream for XNA 4 Available via SVN! &#124; Lone Cone Entertainment</title>
		<link>http://tylerforsythe.com/2011/10/export-template-visual-studio-2010/#comment-2</link>
		<dc:creator>IceCream for XNA 4 Available via SVN! &#124; Lone Cone Entertainment</dc:creator>
		<pubDate>Sun, 09 Oct 2011 04:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://lonecone.com/?p=17#comment-2</guid>
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