Welcome to the game development log of Tyler Forsythe. Here I will chronicle my adaption from web application developer to game creator. I’m fluent and skilled in ASP.NET C# and associated technologies and hope for a smooth transition to Microsoft’s XNA, and potentially some Unity 3D. I’m targeting the PC platform because that’s what I know best and love to play the most!
If you’d like to contact me, my email address is my last name DOT my first name @ gmail.com. Or, you can find me on IRC on efnet.org in #xna as kylector.
Pingback: Welcome! | TylerForsythe.com
Hi! Could you help me with IceCream Engine? I took a look at your tutorial, and found on your screens components of the animations etc. But when I tried this on my own, MilkShake didn’t show me the components… What I gonna do? Could you write me on IM, like ICQ or skype?
ICQ#: [...]
skype: [...]
Thanks in advance!
Delete my comment please. I didn’t build the project, so it didn’t see the components.
Glad you figured it out, Nikita!
I have found 2 copies of the 1945 tutorial. The one by you and another on the Icecream SVN site. Does your tutorial completely replace theirs or add on to it?
Hi Scott. The 1945 tutorial I’ve written is separate for the one on their site. Mine is an additional exercise making the same sort of game, but doing things a little differently. If you’re interested in the framework, I’d encourage you to look at both!